• EMBRACE PROJECT - CERV
July 15, 2025 admin

Energizer Game – Module 2 Session 2 – High School

How do you break the ice with a room full of teenagers?

🎲 Stand Up If… You’ve Been That Student

How do you break the ice with a room full of teenagers?

 

In Module 2 – Session 2 of the EMBRACE Future High School curriculum, students start the session with a light, funny energizer game:
They stand up only if they’ve done something… painfully relatable.

 

Some of the real examples?
“I said ‘The internet is slow’ just to avoid answering in class.”
“I accidentally liked an old photo while stalking someone on Instagram.”
“I gave a completely wrong answer with full confidence.”
“I pretended to be sick just to skip school.”
“I laughed at a totally inappropriate moment and couldn’t stop.”

 

The game is playful, honest, and a great way to build connection and trust in the classroom. It invites self-reflection and peer empathy, while still being fun.

 

🧠 Part of Module 2: Cognitive Well-being, this session helps students connect their own daily experiences with how emotions, choices, and attention are all linked to brain function and well-being.

Learn more: embrace-future.eu

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Project: 101190161 — EMBRACE — CERV-2024-CHILD

Disclaimer: Funded by the European Union. Views and opinions expressed are however those of the author(s) only
and do not necessarily reflect those of the European Union or EACEA.
Neither the European Union nor the granting authority can be held responsible for them.
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